Game development
Interested in working with games? Curious about how to make a game? This course is for all skill levels.
Create your own games
In Game Development, you'll meet like-minded people who are passionate about games: both how the games work and how you can make them.
Creative environment
Developing games is a creative process, and it's important to be in an environment that stimulates different aspects of yourself. Together, you will develop the game from a simple idea to a functioning game, and there are many pieces that need to fall into place. Together with the rest of the class, you'll work on everything from high-level design to programming.
The students on Game Development travel on conference trips to build a network among others who study or work with game development.
Develop your own games
The goal of Game Development is for you to be able to create your own games. You should be able to make good design choices and handle the programming in Unity (the programming language C#). Throughout the year, you will work in processes that give you the expertise you need to develop your own games.
* Game development from concept to product, step by step (theory/practice)
* Go through the different roles in a game studio (theory/practice)
* Prototyping of video games, and even board games!
Understanding how games work
To be able to create games, you need to understand how good games are built. Therefore, we work a lot on understanding how different games are built, both in terms of content and technically.
When we understand how the game developer has thought, we see completely new sides to the games and gain valuable knowledge for developing our own ideas. The goal of this, and in many ways with the entire course, is to create an insight and, not least, respect for the profession.
Visits from the gaming industry
During the year, we always receive visits and guest lecturers from various players in the Norwegian gaming industry.
In the past, we have had visits from, among others:
* Jo-Remi Madsen from D-Pad Studios
* Martin Kvale and Torstein Vien from Krillbite Studios
* Ozan Drøsdal from Perfectly Paranormal
* Baste Nesse Buanes from Rain Games
Practical info
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The course is open to everyone who has an interest in game development. We do not require any prior knowledge. Our program provides good challenges both for those of you who have worked with this before and those who are inexperienced.
As an applicant, you must be academically interested, creative, curious, and have a desire to create a good environment together with others.
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You can borrow this equipment from the school
We have VR glasses (HTC Vive), a PlayStation 4 and an Xbox One available for loan from the classroom.
You must provide this equipment yourself
You must bring your own PC.
Here is the recommended hardware for Windows PC and laptop:CPU (Processor): x64 architecture, minimum 4 cores.
Maximum five years old if stationary
Maximum three years old if portable
GPU (Graphics card): Dedicated GPU is not required
RAM: Minimum 8GB, but 16GB is recommended.
Storage/hard drive: SSD is required.
Computer mouse or drawing tablet, for when we are creating our own graphics.
If you're stuck deciding between battery life and performance on a laptop, we recommend prioritizing performance. You might want a machine that lasts a long time in lecture halls and such, but in the classroom, we have good access to power.
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During the year, you will learn to work in teams and perhaps find work partners for further collaboration.
You will improve your game development skills and develop your analytical abilities, making it easier to navigate in the direction you want to go later.
Students who wish to can build up a game portfolio during the year. This can be important for further education and job opportunities.